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Animation composer around anchor point
Animation composer around anchor point












animation composer around anchor point

During the animation, the path is updated in real time.Ĭreate Non-Associative Path from Animation Select an actor that has been moved from its neutral position. (Available when an actor is selected in animation mode only.) Creates an associative line. 2D panel positions are fixed (unaffected by camera movement).You can embed properties and meta-properties in panel text.Panel Properties pane) determines sizing behavior. To create additional text panels, click the command again. Click to place the lower-left panel corner, type the text, and then click outside the panel to finish.Īuthor commands, which create actors until you exit the command, this command creates one panel. Click to place one corner, and then click to place the diagonal corner.Ĭreates 2D text boxes. Play Widget Last style, which defines several properties includingĬreate Set of Navigation Buttons (All Buttons)Ĭreates a complete set of navigation buttons (first, previous, next, last). Play Widget First style, which defines several properties includingĬreates an image 2D panel preconfigured as a "last" button, which activates the last view or plays the animation up to the last marker. Play Widget Previous style, which defines several properties includingĬreates an image 2D panel preconfigured as a "first" button, which activates the first view or moves the animation to the first marker. To add a button to all your views, create a button in one view and then useĬreates an image 2D panel preconfigured as a "previous" button, which steps backwards through all your views or animation markers. Play Widget Next style, which defines several properties including To create an Image 2D panel linked to a view,Ĭtrl+drag a view from the Views pane into the viewport.Ĭreates an image 2D panel preconfigured as a "next" button, which steps through all your views or animation markers.

#Animation composer around anchor point windows

Image Library workshop or Windows Explorer window into the viewport.

  • You can also create an image 2D panel by dragging a file of a supported image type from the.
  • Image 2D panels have one anchor at each corner.ĢD panel positions are fixed (unaffected by camera movement). Click to place one corner, and then click to place the diagonal corner. Vector Image panels have one anchor at the upper-right corner.Ĭreates raster image 2D panels. Image panels have one anchor at the upper-right corner. Click to place the center, and then click to place the radius.Ĭreates raster image 3D panels. Click to place the corner, and then click to define the size.Ĭreates a circle. The arrow snaps to this line when nearby so you can easily change the rotation angle without changing the radius.Ĭreates a corner arrow.

    animation composer around anchor point

    To rotate or resize the arrow, drag the arrow body. Click to place the center (axis), and then click to define the offset (radius). To change the geometry actor or actors with which the arrow is associated, drag aĬreates a circular arrow, which is automatically set on a circle or axis if detected.

  • Changes arrow length, position, rotation (circular arrows), and association.
  • Dragging the head-width anchor changes head and shaft widths simultaneously.
  • Changes shaft width, head width, head length, and head shape.
  • Scaling does not change straight-arrow length because length is typically determined by the positions of geometry actors with which arrows are associated.
  • Scales arrows by multiplying size properties by the same value.
  • Anchor behavior varies between arrow types (straight, corner, circular). To easily change arrow shape and size properties, drag anchors in the viewport. Click to place the arrowhead, and then click to place the tail. The edges need not be adjacent.Ĭreates a straight arrow. Click any number of edges, and then right-click to end the polyline. Click the two ends to merge.Ĭreates a polyline from selected edges. Splits a polyline into multiple segments. Click any number of times to create nodes, and then right-click (or pressĪlt to detect circle centers as polyline nodes.įree Dragging Mode or other transformation tools.Īlt and drag the adjacent segment while inĪdds segments to polylines. This color is also used for arrows and circles.Ĭreates a line with multiple segments.

    animation composer around anchor point

    To change redlining color, click the lower half of the Click and drag on an actor or in the viewport.














    Animation composer around anchor point